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Cartoon Critters: How to Stylize and Create Animals - Armadillo

By Jose Alves da Silva
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Date Added: 17th May 2013
Software used:
3ds Max

Change to a Standard brush and mask the area outside the line (Fig.32). Choose the FormSoft brush and with a big radius stroke the unmasked area to create a raised scale. With the Smooth brush you can rectify any stretching at the borders.

1719_tid_Fig32_custom4.jpg
Fig.32

Set the view to Front and press F to frame the view (Fig.33). Scale in a bit so that the borders of the planes are a bit outside the frame of the document. From the Alpha menu choose GrabDoc and ZBrush will create an alpha based on the viewport depth.

1719_tid_Fig33_custom5.jpg
Fig.33


We will create our brush based on the Stitch1 brush, so choose that brush. Press on the BrushAlpha square and choose the alpha we have created (named "ZGrab"). In the Alpha menu, rotate the alpha to be horizontal, set V Tiles to two and Mid-Value to one (you might need to adjust this value so that a rectangular marking doesn't show around the brush; try different values until you find the correct one). In the Brush menu save the brush and name it "ArmadilloScale" so that you can use it later. Feel free to test the brush and adjust the values to your preferences (Fig.34).

1719_tid_Fig34_custom6.jpg
Fig.34

Details

Open the Armadillo tool in ZBrush, and load the ArmadilloScale brush that you have just created. Make sure that the VTiles value of the alpha is two (this value resets each time you enter ZBrush). Select the Shell subtool and create the scales at each band (Fig.35). In order for the strokes to affect only one band at a time, mask the bands that you don't want to affect. Reduce the brush size and create a stroke of small scales at the border of the shell.

1719_tid_Fig35_Shell01.jpg
Fig.35





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