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Modeling, Scripting and Animating Gears

By Chris Shaw
| 146989 Views
| 3
Date Added: 7th May 2013
Software used:
Maya

Name your project "gears". Click the Use Defaults button to set the Project Data Locations. Then click Accept (Fig.03).

Fig. 03

## Getting Started and Creating the First Cog

Set the timeline to 500 frames (Fig.04).

Fig. 04

Create a polygon cylinder (Polygons > Create > Polygon Primitives > Cylinder)(Fig.05).

Fig. 05

Select the cylinder and modify values by opening the Channel Box. In the Shape Node, set the values to the following (Fig.06):

• Height: 5
• Subdivision Axis: 20

Fig. 06

Note: Make sure the cylinder is positioned at the Origin (0,0,0).

## Creating the Cog Teeth

There are 20 faces around the circumference of the cylinder. In Component mode, select 10 alternate faces and extrude them to create the teeth (Polygons > Edit Mesh > Extrude)(Fig.07).

Fig. 07

Extrude the selected faces 4 units in the Z axis (Fig.08).

Fig. 08

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