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Lighting La Ruelle - Chapter 1: Fog/Mist (Damp) at Nighttime

By Joseph Harford
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Date Added: 26th April 2013
Software used:
Maya, mental ray

LightShader3

Now modify the Temperature to around 4500. Lower values mean a warmer color that would be closer to red, and higher values indicate cooler colors.

We can type in an intensity value of 50,000 for now, as our main concern is creating a good looking image and not physical realism.

Modern 3D applications have a great feature that lets you see lighting and effects in the viewport without even rendering a thing. It's these realtime effects that let us set up light sources, design shadows, and modify bump values much quicker than ever before (See Image LightShader3).

1707_tid_LightShader3.jpg
LightShader3

ViewportRender

You can see in the following screenshot that with the bar along the top of the viewport we can turn on viewport lights (See Image ViewportRender).

ViewportRender02

To really see the viewport more accurately, turn on viewport shadows also (See Image ViewportRender02).

1707_tid_ViewportRender02.jpg
ViewportRender02


Use these features to fine tune the light intensity and placement (Fig.04 - 05).

1707_tid_fig04_4.jpg
Fig.04
1707_tid_fig05_5.jpg
Fig.05


If you do render now, you will see the scene is very bright and not exclusively lit by the light we just created. This is because each of our textures has an ambient color value that is set to grey by default when importing an FBX (Fig.06).

1707_tid_fig06_6.jpg
Fig.06

It's a good time to mention rendering, and setting up our render settings. There are many many settings that effect the render in Maya, but fortunately, it's not necessary to modify every one of them to produce a good looking test or production render.

First of all, we have to be sure that Maya is using Mental Ray to render the image. Open the render settings dialog (highlighted in red in the image). At the top of the dialog box that appears you can see two dropdown boxes. The second one is Render Using. Open this and select Mental Ray from the list (Fig.07).

1707_tid_fig07_22.jpg
Fig.07





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