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Demon Chaser - Chapter 1

By Tamara Bakhlycheva
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Date Added: 18th April 2013
Software used:
Photoshop, Maya, ZBrush, Misc
1703_tid_ebook_free_sample_demonchaser.jpg

My name is Tamara Bakhlycheva and I'm a freelance character artist also known as First Keeper. This is my first tutorial about making an "old school" low poly 3D character. But what does "old-school' exactly mean? Simply put, it means the model is not going to contain many triangles and it will have full hand-painted Diffuse textures, Specular maps and Glow maps but no Bump or Normal maps.

My tutorial will start with the basic modeling steps and I'll try to show the tricks I use for creating good looking models, hand-painted textures and for presenting the image well upon completion. It may be different from your own pipeline and I don't claim to be 100% right on all aspects, but I'll share my workflow and I hope that some of these tips will be useful for you.

Here is a list of software that I'm going to use:

1) Maya
2) Photoshop
3) ZBrush
4) Deep Paint
5) Marmoset Toolbag
6) Adobe Premiere
7) Faogen
8) Google!


Modeling

The first step in creating a character is an idea or concept art. Unfortunately concept art isn't my strong point, so I think you would be better off learning about this from a different artist. If you're going to create a non-commercial character you can use another artist's concept. Most 2D artists would be happy to see their character made in 3D, just don't forget to ask the author's permission. So I did. I decided to use a gorgeous series of concepts of a character called the "Demon Chaser" made by Slipgatecentral (Vadim Bakhlychev - slipgatecentral.deviantart.com). These were made for Dominance War III but were never created in 3D (Fig.01 - 07).

1703_tid_1.jpg
Fig.01
1703_tid_2.jpg
Fig.02

1703_tid_3.jpg
Fig. 03

1703_tid_4.jpg
Fig.04

1703_tid_5-a.jpg
Fig.05
1703_tid_6-a.jpg
Fig.06

1703_tid_7.jpg
Fig. 07



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