The next step is the polygroup settings. Polygroups allow you to hide things easily and check the body silhouette. Make a mask by hand by drawing while holding Ctrl (you can erase by holding Ctrl + Alt) then blur it and create a group for masking. You can then clean the mask in the Masking menu. The PolyFrame button on the right side of the workspace allows you to see colored polygroups along with the wireframe (Fig.11).
Next I made a rough sculpt of the human body. It's very useful to find some anatomy references at this point. The main task here is to recreate correct forms, proportions and silhouette. Keep the mesh simple; don't go too far with details as it's not necessary at this stage. Good tools at this point are the Move and Clay brushes. Press Shift + Ctrl and click on body if you want to hide the arms and just work on the body. To unhide everything just press Shift + Ctrl and click on an empty area. This is how you work with polygroups. When you are satisfied with your base mesh you can repotologize it in ZBrush or Topogun, or just export your model into Maya in a low Sub-Division level like I did (Fig.12).
I use hot keys, some of them custom. I strongly recommend using hot keys and the main Maya menus for comfortable and fast work. Maya works perfectly with a Wacom pen tablet, all you need is to bind the middle mouse click on to the top button of the pen, which is by default a left mouse double-click (Fig.13).