Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7

Skin wrinkles and veins, leather and clothing details for the arms (Fig.13).

Fig. 13

Prop detailing (Fig.14).

Fig. 14

Boots wrinkles, folds and stitches (Fig.15).


Textures in Photoshop and Mudbox

After sculpting the details, I exported the normal maps from ZBrush to be used later, and started texturing each UV shell in Photoshop and Mudbox.

Below you can see all the UV shells made for this character, from left to right: head, cloths, chest, arms, legs, boots, props and engine. Each one has a 4k sized texture (Fig.16).


< previous page next page >
1 | 2 | 3 | 4 | 5 | 6 | 7
Readers Comments (Newest on Top)
(ID: 303796, pid: 0) Parham on Wed, 15 October 2014 11:39pm
That was just AWESOME ! Thank you for sharing, there was lots of improvements for me after watching this :D ;)
(ID: 280737, pid: 0) Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
Add Your Comment