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Making Of 'The Fallout'

By Bruno Câmara
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Date Added: 16th April 2013
Software used:
3ds Max, Photoshop, Mudbox, ZBrush

After that, there were basically two ways of modeling props: one, using ZBrush's Extract function (Fig.02) and two, using base models imported from Max (Fig.03). The exceptions to this were the head that I modeled from a DynaMesh sphere, the knife that I started from ZBrush's ShadowBox and the pockets, which I made from a box.

1702_tid_fig02.jpg
Fig. 02

1702_tid_fig03.jpg
Fig. 03


And here it is all together, with all the props detailed enough and ready to be decimated and exported as OBJs for later retopology in Max (Fig.04).

1702_tid_fig04.jpg
Fig. 04





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Readers Comments (Newest on Top)
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(ID: 280737, pid: 0) Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
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