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Making Of 'Brutus'

By Martin Carlsson
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Date Added: 8th April 2013
Software used:
3ds Max, ZBrush

After this, I opened up the Environment and Effects window, assigned the mr Photographic Exposure Control and tweaked the settings a bit (Fig.16). And then it was rendering time.

1698_tid_fig16.jpg
Fig. 16

Apart from the beauty render I usually render an ambient occlusion pass to catch some of the smaller details. There are plenty of tutorials covering this already so I'm skipping that for now (Fig.17 - 18).

1698_tid_fig17.jpg
Fig.17
1698_tid_fig18.jpg
Fig.18

When everything was rendered I brought the image into Photoshop for some final tweaking. I tend to over-complicate the compositing part, so this time I made an effort to keep it simple. I tweaked the levels of the beauty render, multiplied the AO, added a haze effect by dotting with a soft white brush and added a cool photo filter (Fig.19).

1698_tid_fig19.jpg
Fig.19


Final Words

As a generic lighting setup I was certainly happy with the result, but there's plenty of room for further tweaking. I would like to continue working on the materials and, of course, improving the models themselves by sculpting lots more (Fig.20 - 22).

1698_tid_fig20.jpg
Fig.20
1698_tid_fig21.jpg
Fig.21
1698_tid_fig22.jpg
Fig.22

Thanks for reading and I hope you learned something!




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Readers Comments (Newest on Top)
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(ID: 192032, pid: 0) Raoni Franco on Fri, 12 April 2013 11:00pm
Thanks man!! Very straight forward and elucidative. Love the design of Brutus too.
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