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Making Of 'You're Goddamn Right!'

By Riccardo Minervino
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Date Added: 27th March 2013
Software used:
Maya, ZBrush
1691_tid_Fig32.jpg

Introduction

My name is Riccardo Minervino, I'm 36 years old, and I currently live in Japan where I work as 3D artist for video games.

I decided to make this fan art after I finished watching all the seasons of Breaking Bad, because I really liked the show and I think the main actor, Bryan Cranston, has an interesting face, so I thought it would have fun to model him.

Preparation

Before I jumped into modeling, I needed to gather the right reference images. It might sound banal, but having good references is crucial for the quality of the final result. Fortunately, because the subject is a famous actor, it was easy to find high resolution photos of him (Fig.01).

1691_tid_Fig01.jpg
Fig.01


Base Mesh

Once I found the reference photos, I could start modeling a base mesh in ZBrush. I began with a DynaMesh sphere, and I created a very rough model to have the basic proportions in place (Fig.02).

1691_tid_Fig02.jpg
Fig.02

To refine the proportions I used ZBrush 4R5's new See-Through mode, that allows me to open my reference images in the background, and then set the whole ZBrush interface to half-transparent, so I can easily position my model on top of the photo while I sculpt (Fig.03).

1691_tid_Fig03.jpg
Fig.03



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Readers Comments (Newest on Top)
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(ID: 190269, pid: 0) Andrea Lazzarotti on Tue, 02 April 2013 9:30am
Wow, nice tutorial!!! thanks Rikk
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(ID: 189293, pid: 0) Mike C on Wed, 27 March 2013 10:23am
Great breakdown! Awesome work... how did you get the iris to show the other side through the cornea? refractions?
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(ID: 189285, pid: 0) Chroman on Wed, 27 March 2013 9:54am
Amazing work! I like it how you achieved the mood with the lighting! :)
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