Graphire tools are more flexible and fun when making changes to the shape. Press Shift and change the shape. It is easiest to do this with a graphics tablet, but if you don't have one don't worry because it is just as easy to manipulate the shape with just the mouse. Always try to follow the reference or blueprint. Continue to use the new Graphire Modeling tools to add further detail where it is needed. The Connect Flow function is perfect for adding fast loops (Fig.04).
The next step is to add more parts to our model. Remember to do things in this order: Spline > Edit Poly > Freeform tools and then finally attach them. Collapse all the modifiers to convert it to one Edit Poly object. Keep adding more edge loops or using bridges to join the edges. At this point the ear is taking shape (Fig.05).
So far we have only worked in the viewport so our model is completely flat and has no characteristics or volume. Now let's return to Fig.01 and have a look at the image with the different views of the ear in it. From this point you should work in viewport perspective to get a real sense of 3D. We will use a lot of useful tools such as Soft Selection to move big areas in a fluid fashion. It is important to understand most of the tools that you can use when in Edit Poly mode for an efficient work workflow. Using Relax in Soft Selection mode is a good way to smooth polygons, edges or vertices. This saves time and stops things getting messy.
On this occasion I want to clean the geometry that is unnecessary at this point. In modeling, as in other areas of CG, you should work from general to detail. Making sure you have a clean mesh with regular quads is a fundamental key to helping you progress. Remember to work with general shapes at the beginning (Fig.06).
With a simple cylinder you can add the interior. As with the splines, attach the two objects and join the edges with a bridge (Fig.07).
(ID: 190194, pid: 0) Allam on Mon, 01 April 2013 7:46pm nice work and hope that i can learn it
(ID: 188984, pid: 0) Rob on Mon, 25 March 2013 8:56pm That's a fairly clever approach. I never thought about doing ears that way. I learned using the poly-by-poly approach and that seemed to be far more tedious. This looks like a major time saver. Very nice.