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Making Of 'Bronze Bust'

By Fernando Ometto
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Date Added: 19th March 2013
Software used:
3ds Max, ZBrush

In V-Ray is when you use a high reflection glossiness, keeping the values below 0,8, which is very important to increase the subdivs level. In this project I used a low value (16), because it was a very bumpy surface and it "hid" the low resolution of the shader. On polished surfaces it is better to use higher values, like 32+, because if you don't you will have a very grainy reflection. Another tip@ I used some yellow on the reflection color as it gave me a golden look (Fig.08).

1687_tid_PIC08.jpg
Fig. 08


Once the shader was done, it was time to render the final image. It was rendered at 4000 x 3000 pixels and it took around 1-2 hours to complete. I used a Gamma setting of 2,2 on the scene and rendered lots of passes, but I used just three: the beauty render, the ZDepth and a V-Ray Raw Reflection. These helped me a lot with the composition, giving me control over the highlights.

I used some Curves and adjustment layers in Photoshop to increase the image's contrast the way I wanted and added some dust after that (Fig.09).

1687_tid_PIC09.jpg
Fig.09

This project didn't take me lot of time; it was a fast study and I really enjoyed doing it (Fig.10)!

1687_tid_PIC10.jpg
Fig. 10

I hope that you liked this tutorial!




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Readers Comments (Newest on Top)
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(ID: 217525, pid: 0) Ana on Fri, 06 September 2013 9:59pm
Can you please tell me do you have UV s for sculpture?
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(ID: 188768, pid: 0) Hassen Imache on Sun, 24 March 2013 7:53am
Thanks a lot for your tutorial :-)
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(ID: 188196, pid: 0) Narendra Keshkar on Thu, 21 March 2013 11:32am
Awesome Tutorial, will definitely give it a try.
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(ID: 187719, pid: 0) Lourenco Abreu on Tue, 19 March 2013 10:27am
Thanks for the tips, awesome result :-)
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