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Making Of 'Rear Window'

By Alexandre Jarek
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(31 Votes)
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| 8 Comments
| Comments 8
Date Added: 11th March 2013
Software used:
3ds Max, Photoshop

Materials

I won't show you all my shaders because some are pretty simple and some others may be too long to explain with pictures. Most of them use a V-Ray Dirt map, but I think many tutorials already exist with good shaders settings, so I'm only going to show you the lampshade material because I've already had questions about it. I used three layers in a V-Ray blend material to achieve the final material (Fig.21 - 24).

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Fig.21
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Fig.22

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Fig.23
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Fig.24

Camera

I used a V-Ray physical camera (as I always do) and the general settings can be seen in Fig.25. The only thing that I ever change is the shutter speed and the f-number. I lower both of them when the scene seems to be too dark. But I never change the Film ISO (this is a personal preference).

1681_tid_fig25.jpg
Fig. 25


Here is a trick to get my custom "white balance color" in my camera settings. I do a test render with my final shaders and lighting, and pick on it a color that should be the whitest color in the scene. If my lights are correctly set then this should be a different color from the standard 255,255,255 in the RGB values. I generally pick from the color on the walls or the floor, where the lights are reflected the most. Here is the color I used (Fig.26).

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Fig. 26

Rendering

I used a mix between Brute Force and Light Cache for this scene. I prefer this combo over Irradiance map w/Light Cache for final renders because Brute Force is very simple to set up, but I assume it is also very slow to render (Fig.27 - 29).

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Fig.27
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Fig.28

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Fig. 29





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Readers Comments (Newest on Top)
avatar
(ID: 198234, pid: 0) Alexandre Jarek on Sat, 18 May 2013 8:26pm
thank you very (very) much Simartem :)
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(ID: 192512, pid: 0) Simartem on Mon, 15 April 2013 9:31pm
This is one of the best realist arch renders i've ever seen in my whole life and your perfect way of sharing the scene and rendering details is highly appreciated. Regards from Istanbul / Turkey.
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(ID: 186700, pid: 0) Alexandre Jarek on Thu, 14 March 2013 5:45pm
The color correction in the FIG.33 is 2/2/4 and not 0/0/0 (I do not know why is this set to 0... my mistake). Best regards.
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(ID: 186500, pid: 0) Alexandre Jarek on Wed, 13 March 2013 5:49pm
Hi everyone! thank you for your nive comments! @Birk: I have an Intel I7-3770 (3.4GHZ) processor, my GPU is an "ATI FIREPRO v5900", 32GB ram (corsair vengeance) and each renders took about 4~5 hours. @Romeo Saade: The dark corners are made with the lens correction filter in Photoshop applied on a blank layer and "multiply" mode (you need to reduce the opacity). Best regards.
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(ID: 186331, pid: 0) Birk on Tue, 12 March 2013 5:54pm
What machine did you use and how long did it take to render?
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(ID: 186327, pid: 0) Romeo Saade on Tue, 12 March 2013 5:27pm
perfect work,please can you tell me how you add the darck effect around the picture is it a layer or is there a filter in photoshop that does it?thanks in advance
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(ID: 186184, pid: 0) Qwe7758527 on Tue, 12 March 2013 9:04am
pretty cool
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(ID: 186134, pid: 0) Handsome Ninja on Tue, 12 March 2013 12:30am
Salut ! Nice making-of and neat picture. Looks like we have a lot in common in terms of process. I find myself more realistic to do some part by hand instead of using automatic features/scripts/plugins. Those preview settings are very good everyone should kepp em in mind.
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