Hello everybody! First of all I would like to thank the 3DTotal team for asking me to write this tutorial for the 3DTotal website. This is an honor and also a great pleasure for me! I hope you will enjoy this tutorial.
The main objective was to create a portfolio scene for my website. This was also a real study of textures and lighting.
I started as I guess we all do, by searching on the web for reference images. I think this is a very important part of the project because it defines what the scene will look like. I also had to constrain myself to 5-10 images and no more because it could overload the scene of if I had too many ideas/atmospheres etc.
I've also always been inspired by the work of different 3D artists such as Ramon Zancanaro, Pixela, BBB3VIZ and Guillaume Favre. I've learned a lot from their tutorials and would like to thank them for sharing their knowledge and creations.
Here is a sample of the different images I used (Fig.01).
There wasn't any complex modeling in this project. All the models were pretty simple to create so this is why I won't really speak about the modeling; I'll just leave you with some wireframe views. I just want to add that I modeled the main body of the scene (walls, windows, doors, etc.,) first to be sure that my objects would fit in it. When this was done I modeled all my objects by small groups. It allowed me to render them separately in small studio scenes while working on my shaders (Fig.02- 08).
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