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Making Of 'SLS AMG'

By Dai Xinqi
| Your Rating:
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(51 Votes)
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| 6 Comments
| Comments 6
Date Added: 22nd February 2013
Software used:
3ds Max

As you can see in Fig.38, I got a correct refraction just by adding a shell modifier.

1672_tid_fig38.jpg
Fig.38

I needed to enable the refraction "effects". If you wanted a better effect, you could also enable the Reflection on Back Side option. This will compute reflection on the back side of the surface normal, which means that you will get reflections appearing inside the glass object (Fig.39).

1672_tid_fig39.jpg
Fig. 39

To change the color of the glass, like a shell of a tail light, I didn't adjust the refraction color, which is used to control the power of refraction, but I adjusted the fog color and fog multiplier (Fig.40 - 41).

1672_tid_fig40.jpg
Fig. 40

1672_tid_fig41.jpg
Fig.41





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Readers Comments (Newest on Top)
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(ID: 251277, pid: 0) Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
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(ID: 220975, pid: 0) Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
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(ID: 200195, pid: 0) Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
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(ID: 193145, pid: 0) 3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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(ID: 184600, pid: 0) Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
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(ID: 184397, pid: 0) Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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