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Making Of 'SLS AMG'

By Dai Xinqi
| Your Rating:
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(51 Votes)
| 142130 Views
| 6 Comments
| Comments 6
Date Added: 22nd February 2013
Software used:
3ds Max

Modeling

The main model of the SLS AMG came from an old work - a high quality poly model - that I made to complete my graduation design. There are already too many tutorials that cover creating a car, so I'm just going to talk about some skills, to reserve space for more important subjects like lighting and rendering.

To start, I used a real-world size to model. This is very important for physically corrected rendering. In addition, it helps to enhance your model management. For vehicle modeling, I always use the CM-CM unit (Fig.03).

1672_tid_fig03.jpg
Fig.03

I set the wireframes according to the object's structure. Poly wireframes will be arranged in accordance with the shape and structure of the target object. First, you should build the construction lines, then build the other lines. The red lines in Fig.04 are construction lines. They decide the object's structure and surface, so I made sure they were right first. After determining the structure line, I arranged the other lines (shown in blue) according to the direction or the surface (Fig.05).

1672_tid_fig04.jpg
Fig.04
1672_tid_fig05.jpg
Fig.05

Sometimes you can't make detail in normal ways, so you should find an easier way: collapse it (making sure you reserve a copy before the collapse). For example, modeling the radars would have been hard using normal methods (Fig.06).

1672_tid_fig06.jpg
Fig.06


When I had made sure the main surface was nice and clear, I collapsed it. This gave me a subdivided mesh (Fig.07 - 08).

1672_tid_fig07.jpg
Fig.07
1672_tid_fig08.jpg
Fig.08





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Readers Comments (Newest on Top)
avatar
(ID: 251277, pid: 0) Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
avatar
(ID: 220975, pid: 0) Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
avatar
(ID: 200195, pid: 0) Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
avatar
(ID: 193145, pid: 0) 3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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(ID: 184600, pid: 0) Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
avatar
(ID: 184397, pid: 0) Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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