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Making Of 'SLS AMG'

By Dai Xinqi
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| 3 Comments
| Comments 3
Date Added: 22nd February 2013
Software used:
3ds Max

Then I added the white line on the ground. I download a road texture from www.cgtextures.com, and opened it in Photoshop (Fig.19).

1672_tid_fig19.jpg
Fig.19

I used a tool to clean the road part, leaving me with Fig.20.

1672_tid_fig20.jpg
Fig. 20

Then I got the final texture by adding a black layer (Fig.21).

1672_tid_fig21.jpg
Fig. 21

Using this texture as the third layer of the composite texture, I set the map channel to 3 and disabled the V-tiling. Then I added a color correction node to adjust the white line, which made the line darker. I set the blending mode to Screen and the opacity to 80 (Fig.22 – 23).

1672_tid_fig22.jpg
Fig.22
1672_tid_fig23.jpg
Fig.23

Once the diffuse map was finished, I went on to adjust the UV of the ground object. The ground object was a simple plane. As the composite of diffuse map, I needed three UVW map modifiers to control the scale of the textures.

The first UVW map was easy to set; I just had to make sure that the texture was clean. The Bitmap Fit button made things better (Fig.24).

1672_tid_fig24.jpg
Fig. 24



 
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Readers Comments (Newest on Top)
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(ID: 193145, pid: 0) 3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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(ID: 184600, pid: 0) Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
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(ID: 184397, pid: 0) Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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