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Making Of 'SLS AMG'

By Dai Xinqi
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| Comments 6
Date Added: 22nd February 2013
Software used:
3ds Max

I had a dark problem here, so I used raycomptex to save, copy the Env_Main and rename it as "Env_Side", set Env_Side as the second subtexture of the vraycomptex, then rotate the HDRI to a right angle (Fig.49).

1672_tid_fig49.jpg
Fig.49

By doing this, I had solved the dark problem. Once I was comfortable with the angle of my HDRI, I adjusted the overall mult and gamma one by one to create a beautiful environment. This is a useful skill, especially in outdoor scenes (Fig.50).

1672_tid_fig50.jpg
Fig.50

So, I had finished the environment now and it was time to start setting the lights. Lights are used to enhance the performance of an environment (look at the surface near the tail light; it was too dark at this point). Because I had created diffuse illumination and environment reflection by IBL, I only needed to create specular illumination this time. I made a special script to do this job; it's a standard direct light that had the highlight place function.

The first job in the specular process was to match the environment highlight. To create a specular light, I clicked the target position in camera view, so that the light would find a proper position (place highlight). Adjusting the light's position and scale helped me to get a better view (Fig.51).

1672_tid_fig51.jpg
Fig.51

I then created more specular lights, to make the tail light area better, before getting a final render. In the Render Elements, Reflection, Specular and Refraction were the basic channels (Fig.52).

1672_tid_fig52.jpg
Fig.52





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Readers Comments (Newest on Top)
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(ID: 251277, pid: 0) Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
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(ID: 220975, pid: 0) Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
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(ID: 200195, pid: 0) Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
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(ID: 193145, pid: 0) 3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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(ID: 184600, pid: 0) Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
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(ID: 184397, pid: 0) Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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