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Making Of 'SLS AMG'

By Dai Xinqi
| Your Rating:
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(51 Votes)
| 115524 Views
| 6 Comments
| Comments 6
Date Added: 22nd February 2013
Software used:
3ds Max

I saved the main render elements as 16-bit PNG files, and rendered the assist channels like AO, mask, shadow, etc. Now it was time to start the post-processing.

Compositing

I used Photoshop to composite this work, where I mainly used layer blending modes and made local adjustments. Masking and adjustment layers are your good friends at times like these.

The sky is the most important part of this work. I used two high resolution panorama parts to composite the sky, using different masks in different layers to get a good result (Fig.53 - 54).

1672_tid_fig53.jpg
Fig.53

1672_tid_fig54.jpg
Fig.54

Then I added the ground and car (Fig.55).

1672_tid_fig55.jpg
Fig.55

Compositing car paint was another important part. Besides Curves or Level tools, reflection and specular channels are good tools to adjust car paint. For example, using Softlight or Overlay to composite the specular channel will increase the structure's construct, and using the refract channel will make the car's lights more beautiful (Fig.56).

1672_tid_fig56.jpg
Fig.56

Now I needed to do something to make the sky better. To create the sun, I used two glare textures to create the sun's glare. One was powerful and the other weak, so I could adjust the halo and temperature accurately (Fig.57).

1672_tid_fig57.jpg
Fig.57

Using a mountain texture to create the distant mountains, I paid attention to the blur effect. With decreased saturation, I got a "fog" effect (Fig.58).

1672_tid_fig58.jpg
Fig.58

To get a better result, I used another layer to adjust the details of the sky carefully (Fig.59).

1672_tid_fig59.jpg
Fig.59

I added more layers, carefully adjusting the image, until I had the final results and SLS AMG was done (Fig.60).

1672_tid_fig60.jpg
Fig.60

Conclusion

As this wasn't a commercial piece of work, I had a lot of time to test different skills and techniques. I think personal works are a great way of improving your skills, because you have the time and energy to get everything perfect!

Finally, thanks for the help from my brother Fei; he gave me many suggestions and a lot of help.




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Readers Comments (Newest on Top)
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(ID: 251277, pid: 0) Luiz Fernando Fonseca Pimentel on Tue, 11 February 2014 7:38pm
Hi. In help of 3dsmax is physically corrected scale like world is use inche in system units setup.
avatar
(ID: 220975, pid: 0) Marc on Tue, 24 September 2013 12:00pm
excellent tutorial, helped a lot!!
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(ID: 200195, pid: 0) Abdools on Thu, 30 May 2013 3:26am
wow.. the Car modeling so complate, what about optimized? i mean need less polygon. cool tutorial thx..
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(ID: 193145, pid: 0) 3dcalsiver on Fri, 19 April 2013 1:14pm
Is there a video tutorial?
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(ID: 184600, pid: 0) Prehistor on Sun, 03 March 2013 6:03pm
Excellent !!!!!!, this making of helped me a lot to complete my own project :D... thanks !
avatar
(ID: 184397, pid: 0) Energyzx on Sat, 02 March 2013 7:29am
wa !! coool !!! man!Really excellent work, Thanks for sharing
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