I've spent a lot of time creating boring automotive commercials, and I tend to produce the same kind of work using the same approaches, day after day. They look like old black and white photos and lack originality. I'm tired of this monochrome world and the formulaic light processing, not to mention the boring doctrines of creation and so I wanted to break all these rules and create a really personal piece of work.
At the time that I created this piece, I felt helpless and lonely because I was far away from home, living under the haze and dark clouds of Beijing. I wanted my work to have colorful and brilliant lights, strong exposure and beautiful clouds to contrast this.
References and Textures
When starting any new piece, it's very important to find some high quality references that can have instructional influences on your work. A good reference should do two things: match your ideas and give you ideas. Fig.01 shows a small number of my references.
It's also important to prepare textures so that you can use them at any time. I always prepare high quality textures according to the general idea as much as possible during preparation for a project. Libraries on CGTextures of 3DTotal are a good choice, as well as Evermotion. All the skies in this work are from Evermotion's Landscape section. Here are some of them; they were not all used in my work, but having the option to use them was useful (Fig.02).