Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'P'

By Christian Siecora
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(26 Votes)
| 60458 Views
| 5 Comments
| Comments 5
Date Added: 18th February 2013
Software used:
Photoshop, ZBrush

Up until this point I'd only been using DynaMesh to sculpt my model, without any SubD levels. I planned to use ZBrush's Transpose tool to give my character a more appealing and dynamic pose. I knew with my current DynaMesh edge flow it would become uncomfortable to pose my bust. Therefore I decided to rebuild the surface of my model (retopologizing).

For other projects I've used always TopoGun because it gives me the possibility to place my edge flow very quickly and accurately. But in the current case there was no need for animation-friendly topology, so I decided to go with ZBrush's QRemesher. I drew some lines on the surface (Fig.13) and turned AutoMask off. With different brush types I cleaned calculation errors, applied several SubDiv levels and Reprojection passes.

1669_tid_Pic_13.jpg
Fig. 13

Final Sculpting Pass

It was now time to start my final sculpting pass. Here I refined the shape of the eyebrows and eyelids, worked on the nose, and added detail on the shirt and hair. I tried not to overload my character with details. I had established spaces between main lines so that the audience could clearly read the surface. Also I improved the facial expression to follow the description of the client and my own notes (Fig.14).

1669_tid_Pic_14.jpg
Fig.14


Next it was time to pose my character to get rid of the boring bust. I played around with ZBrush's Transpose tool, masked some areas, and moved and rotated the handles (Fig.15).

1669_tid_Pic_15.jpg
Fig. 15

At the end I had a handful of different poses (Fig.16). You can find more of those on my website.

1669_tid_Pic_16.jpg
Fig. 16





< previous page next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Gallery Image.



Keywords: Project overview, Alice in Wonderland, Scene, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 1265

Tutorial

Gallery Image.



Keywords: ZBrush, Photoshop, Project, Female, Character

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 4308

Tutorial

Gallery Image.



Keywords: Making of, Art, Sculpture, ZBrush, Maya, Male

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 41566

Tutorial

Gallery Image.



Keywords: Tutorial, Making of, Female, Character, Model, ZBrush, Maya, MARI, Photoshop, V-Ray

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 60064
Readers Comments (Newest on Top)
avatar
(ID: 277331, pid: 0) AlexSvet on Mon, 26 May 2014 8:32pm
Perfect!! I want more!
avatar
(ID: 182666, pid: 0) Christian on Wed, 20 February 2013 9:57am
He guys! Thanks for all of the kind words.I really appreciate it! @Ivan: MP_CLAY07 and MatCap Skin04 from http://www.pixologic.com/zbrush/downloadcenter/library/ the other mat's did it by myself.
avatar
(ID: 182294, pid: 0) Rick Donovan on Mon, 18 February 2013 9:55am
Just awesome. Thanks for showing your process.
avatar
(ID: 182293, pid: 0) Ivan on Mon, 18 February 2013 9:50am
Hi, nice Tutorial, well done! Could you posts the names of MatCaps?
avatar
(ID: 182292, pid: 0) ZDEN on Mon, 18 February 2013 9:46am
Your tutorial is awsome ! Great job and good explanation !
Add Your Comment