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Making Of 'P'

By Christian Siecora
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| 4 Comments
| Comments 4
Date Added: 18th February 2013
Software used:
Photoshop, ZBrush

After my client had chosen his favorite pose, I added a base to my bust and began my polishing pass.

Lighting/Shading/Rendering

For my presentation I used a typical portrait light setup. A key light to cast shadows, a rim/back light and a simple fill light (Fig.17).

1669_tid_Pic_17.jpg
Fig. 17

From ZBrush's Standard Materials section, I chose the SkinShade4 material. I started to change the Specular and Cavity colors. My idea was to give the presentation a really soft look. Therefore I also lowered the Specular value and adjusted the Specular Curve. Fig.18 shows you the difference between the two materials.

1669_tid_Pic_18.jpg
Fig. 18


To render the final image I used ZBrush's Best Preview Render (BPR). As you can see in Fig.19, Shadows and AO were enabled, and Details had a value of 2. Under the BPR Filters I chose Filter/Glow with the blending mode set to Lighten, activated the Floor Grid, and increased the Rays and Res values.

1669_tid_Pic_19.jpg
Fig.19

Compositing

Compositing was done in Photoshop, where I combined the different layers with different blending modes (Fig.20).

1669_tid_Pic_20.jpg
Fig. 20

And here is the final result (Fig.21).

1669_tid_Pic_21.jpg
Fig. 21

I had finally delivered a design with which my client was happy!




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Readers Comments (Newest on Top)
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(ID: 182666, pid: 0) Christian on Wed, 20 February 2013 9:57am
He guys! Thanks for all of the kind words.I really appreciate it! @Ivan: MP_CLAY07 and MatCap Skin04 from http://www.pixologic.com/zbrush/downloadcenter/library/ the other mat's did it by myself.
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(ID: 182294, pid: 0) Rick Donovan on Mon, 18 February 2013 9:55am
Just awesome. Thanks for showing your process.
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(ID: 182293, pid: 0) Ivan on Mon, 18 February 2013 9:50am
Hi, nice Tutorial, well done! Could you posts the names of MatCaps?
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(ID: 182292, pid: 0) ZDEN on Mon, 18 February 2013 9:46am
Your tutorial is awsome ! Great job and good explanation !
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