Now I used a lot more of ZBrush's brush power, such as Move, Standard, Clay, ClayBuildUp, Smooth, Smooth Stronger, Flatten, Planar and some user-defined brushes (Fig.09).
I always try to define all the shapes and surface features in this pass. Below are examples of my own brushes plus the both Smooth brushes which I used constantly. The TicalCutSmall brush comes from ZBrush's Standard brush. I applied a small alpha, changed some settings in the Samples >Area and also enabled ZSub.
TicalPinch is a simple adaption of the native Pinch brush. In my workflow I constantly changed the Imbed or/and Gravity Strength values. The different colors in Fig.10 refer to areas where I used those brushes.
During the sculpting process I constantly change my MatCap materials. That helps me to see surface mistakes (Fig.11).
After hours of hard work I ended up with a good shape for my character (Fig.12). I added eyeballs, a shirt collar and some cloth folds.
Keywords: Tutorial, ZBrush, Polypaint, Male, Cannibal, Face
Readers Comments (Newest on Top)
(ID: 277331, pid: 0) AlexSvet on Mon, 26 May 2014 8:32pm Perfect!! I want more!
(ID: 182666, pid: 0) Christian on Wed, 20 February 2013 9:57am He guys!
Thanks for all of the kind words.I really appreciate it!
@Ivan: MP_CLAY07 and MatCap Skin04 from http://www.pixologic.com/zbrush/downloadcenter/library/
the other mat's did it by myself.
(ID: 182294, pid: 0) Rick Donovan on Mon, 18 February 2013 9:55am Just awesome. Thanks for showing your process.
(ID: 182293, pid: 0) Ivan on Mon, 18 February 2013 9:50am Hi, nice Tutorial, well done!
Could you posts the names of MatCaps?
(ID: 182292, pid: 0) ZDEN on Mon, 18 February 2013 9:46am Your tutorial is awsome ! Great job and good explanation !