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Making Of 'Dali'

By Miriam Eithne Bonetti
Web: Open Site
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Date Added: 11th February 2013
Software used:
Photoshop, Maya, ZBrush

Then I set the camera with a very low distortion (angle of view around 15) and made a light set with three lights: a couple of lights from the top with very soft shadows to create the main shadow and a rim light from the left.

I rendered everything and applied two post-render filters: Saturation to desaturate and Orton to contrast and soften my render (Fig.12).

1666_tid_fig12.jpg
Fig. 12

I also made some extra passes: ID pass, occlusion, specular A, specular B and alpha mask (Fig.13).

1666_tid_fig13.jpg
Fig. 13


I finally switched to Photoshop where I refined the image. I added the occlusion pass over my beauty, and on a new layer I painted with a soft black and white brush to enhance lights and shadows where needed.

Using the specular and ID passes I enhanced the speculars here and there. Then I painted some hair clumps that I hadn't with Fibermesh. I also added grain and some noise, before turning the overall colors to sepia tones (Fig.14).

1666_tid_fig14.jpg
Fig. 14

My goal and challenge was to create a Dali who seems to be watching the observer using only ZBrush, and focusing on giving life to my model. I'm very happy of the result and I hope you like it too!

Thank you for reading!


 
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Readers Comments (Newest on Top)
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(ID: 181740, pid: 0) Lewis on Fri, 15 February 2013 1:51am
This is really incredible and inspiring. I like how you captured that "silly" personality.
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