Polygroups
- In the Tool menu, under Polygroups, press Auto Groups. This will identify the upper and lower body as different polygroups (Fig.20).
- Select the Move brush.
- In the Brush menu, under AutoMasking, enable Topological.
- Pull the lower part of the upper body down with the Move brush so that it gets under the trousers. The trouser's polygons will not be moved due to the Topological masking.
- Turn the subdivisions down to the minimum level.
- Separate the mesh into the following polygroups: head, jaw, neck, shoulders, chest, upper arm, lower arm, hands, hip, upper leg, lower leg and feet. To do this isolate the polygons of each part of the model and use the Group Visible button to create each polygroup. Check Fig.19 to have a clear idea about their separation.
Posing
Use the polygroups to select the parts of the body that need to be moved and mask the non-moving parts (Fig.21). Change to Rotate mode. Click on the model and drag to create the Transpose tool. Click on the outer circles to reposition the Transpose tool and click on the inner circles to rotate the model. Typically, place one of the ends of the Transpose tool on the joint (for example the elbow) and move the other end to rotate around the joint. For more detail on this procedure, please check the second chapter of the first tutorial.
Transpose the model until you achieve the desired pose.
Detailing 1
Split the model by upper body, trousers and shoes.
- Change the model subdivisions to 1.
- Select the polygroup of the shoes and hide them.
- In the Subtool menu press Split Hidden.
The shoes are now a separate Subtool.
- Select the polygroups of the trousers and hide them.
- In the Subtool menu press Split Hidden.
The trousers are now a separate Subtool.
- Create some simple eyes in 3ds Max as in the first tutorial (a simple sphere with a recessed iris shape).
- Import and add them as a Subtool.
- Move, scale and rotate the eyes to put them in place. This is very important in order to correctly detail the area surrounding the eyes (Fig.22).