Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Falling Skies'

By Luca Nemolato
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(43 Votes)
| 40104 Views
| 1 Comments
| Comments 1
Date Added: 14th January 2013
Software used:
Photoshop, ZBrush
1649_tid_Fig 11.jpg
Hello everybody! My name is Luca Nemolato, and I'm a 21 year old Italian artist, currently working in Los Angeles as a concept artist at the Aaron Sims Company. In this Making Of Falling Skies: Alien Head Designs I will show you the process I used in order to create these concepts I did at the Aaron Sims Company for the second season of the TV show Falling Skies. It was a really fun show to work for, so I really enjoyed designing aliens for it. In this tutorial I will focus on the modeling and texturing process, as this covers most of what I did on this concept.

When creating a concept, the first step for me is to collect some reference pictures from around the web. I don't usually have time to sketch my concept on paper or in Photoshop, so I usually start my concepts directly in ZBrush. In order to be able to do so, I need to collect ideas in my mind while I'm searching my references, and when I have at least the 60% of the design in mind, I start to sculpt.

I always try to take reference from reality, since this will make my works more realistic and believable. My main references for this image were photos of a bat face, that I really used in order to create the creature's weird nose, and, of course, I used human referencse for the overall shapes and anatomy (Fig.01).

1649_tid_Fig 1.jpg
Fig.01


Modeling

I started to sculpt this concept in ZBrush using a base mesh that I'd created for other concepts I'd done for this show. For the sculpting process I usually use just a few brushes such as the Standard, Clay, Claytubes, Move and Dam_Standard brushes. I think that using the least amount of tools you can makes the sculpting process easier, faster and more realistic too, since I like to make my digital sculpting experience close to what I would do with real clay (Fig.02).

1649_tid_Fig 2.jpg
Fig. 02



next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: ZBrush, Sci-Fi, Female, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 1259

Tutorial

Gallery Image.



Keywords: quadruped, beast, creature, zbrush

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 11926

Tutorial

Gallery Image.



Keywords: Maya, ZBrush, Maquette, Creature

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 16142

Tutorial

Gallery Image.



Keywords: cartoon, alien, character,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 75821
Readers Comments (Newest on Top)
avatar
(ID: 178858, pid: 0) Ricardo on Mon, 28 January 2013 11:26pm
Awesome !! my friend congratulation for job !!
Add Your Comment