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Classical Sculpture - Chapter 1

By Rafael Ghencev
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Date Added: 3rd January 2013
Software used:
ZBrush

To do the bite I used Claytubes and carved a hole; for the rest of the model the Clay brush will do the job. The only thing left to try to do is create some kind of teeth marks to create a little realism. Then I used the Noise tool to add a little more texture to the interior part of the apple. This time we need to paint a mask on the external part to avoid the noise being applied to the whole apple. Then press "apply to mesh" to bake the noise to the polygons (Fig.34).

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Fig.34

Finishing the model

Almost everything is finished, we only need to put the apple in its place (Fig.35). I decided to add some little veins to his arms, not too much just a subtle touch. We can do this using the Standard brush and then use Smooth to make some areas show up more than others (Fig.36).

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Fig.35
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Fig.36


We can do more work with the Clay brush by adding some volumes to the skin and use Inflat to compress the skin a little more against itself, for example by the fingers (Fig.37 - 38). And here we have our piece finished (Fig.39).

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Fig.37
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Fig.38

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Fig.39

We can see how we don't need a hyper-detailed model to see great quality in our work. The beauty of this art is that it is in the form not in the details. See you in the next chapter where we will look at how to render this piece.

 
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