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Making Of 'Chieftain'

By Alander Alexei
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Date Added: 21st December 2012
Software used:
3ds Max, Photoshop, ZBrush, Misc

Now I converted the texture into a grayscale image and fixed some errors, like black moles. They needed to be white because they had to push the surface. Then I opened ZBrush and loaded my grayscale image as an alpha image. I chose Mask by Alpha and used the Inflate option, which can be found in the Deformation palette. Make sure to do Morph Target before doing Inflate. The amount of Inflate was about 5 in my case.

Then I used the standard brush to add more depth to some wrinkles and I also used my morph brush to remove the inflate effect in some areas like the ears and eyelids, because they looked too fatty now (Fig.15).

1640_tid_fig15.jpg
Fig.15

Here you can see the final normal map of the face (Fig.16).

1640_tid_fig16.jpg
Fig. 16


For the specular map I used the base photo layer with a cavity on top. Then I added a bit of a Noise filter in Photoshop and changed the overall color to blue in order to get a bluish tint to the skin. I also added some highlights to the nose, lips, cheeks and forehead (Fig.17).

1640_tid_fig17.jpg
Fig. 17

Here's the final image (Fig.18).

1640_tid_fig18.jpg
Fig.18

Conclusion

I really hope you have enjoyed this Making Of and have picked up something new! If you have any questions, please contact me via email at any time of day and I will be glad to answer your questions. Thank you for reading!

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Readers Comments (Newest on Top)
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(ID: 174244, pid: 0) Neil on Mon, 31 December 2012 3:47pm
Very clean work, and a great break down thank you
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