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Making Of 'Chieftain'

By Alander Alexei
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Date Added: 21st December 2012
Software used:
3ds Max, Photoshop, ZBrush, Misc

Face

When the base proportions were done I started on the face. I think the face is the most important feature of any human character and this is why I tried to spend a lot of time on its development. It is very important to have anatomy references before you while sculpting human a body. While developing the face I made lots of variations and then chose the best of them (Fig.04). This is the final sculpt of the face (Fig.05).

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Fig.04

1640_tid_fig05.jpg
Fig. 05


Cloth

When I sculpt clothes I try to have as many references as possible, preferably from different angles. However, this is quite hard to find on the web and so I take pictures of myself wearing different types of clothes. I find it very helpful to see the same reference from different angles and it is also a great way to study the subject even better (Fig.06 - 07).

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Fig.06

1640_tid_fig07.jpg
Fig. 07





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Readers Comments (Newest on Top)
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(ID: 174244, pid: 0) Neil on Mon, 31 December 2012 3:47pm
Very clean work, and a great break down thank you
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