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Bugatti Veyron: Chapter 1

By Emlyn Davies
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Date Added: 20th December 2012
Software used:
Photoshop, CINEMA 4D

20. Delete the inner most points, as shown in Fig20, and select the points shown in Fig21. Set the point value. Note that the tool should have the previous settings, then press Apply.

1639_tid_Fig20.jpg
Fig.20
1639_tid_Fig21.jpg
Fig.21

21. Do a loop knife cut in the ring of new polygons created, then select the same polygons as before. Extrude inwards and delete the polygons as shown in Fig22.

1639_tid_Fig22.jpg
Fig.22


22. The front section of the car is now complete (Fig23). Detailing for this section will carry on in the next part of the tutorial.

1639_tid_Fig23.jpg
Fig.23

23. Now it's time to begin the modelling of the rear wheel arch, rear and roof. You now know the techniques used to create the front section, so this will be a brief overview of the steps to create the rear. Again, I add a tube and edit it to begin modelling the rear wheel arch (Fig24).

1639_tid_Fig24.jpg
Fig.24





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