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Bugatti Veyron: Chapter 1

By Emlyn Davies
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Date Added: 20th December 2012
Software used:
Photoshop, Cinema 4D

16. In Fig16, I've added more knife loop cuts and positioned the points, paying particular attention to the flow of the bonnet on the front grill.

1639_tid_Fig16.jpg
Fig.16

17. Select the polygons, as shown in Fig17, and extrude them inwards, then press Delete.

1639_tid_Fig17.jpg
Fig.17


18. Press Shift + V on your keyboard, and add the Isoline Editing to the HUD, as shown in Fig18. This will help you to distinguish the points to position the hypernurbs mesh around the vent.

1639_tid_Fig18.jpg
Fig.18

19. Select the polygons, as shown in Fig19, and extrude inwards.

1639_tid_Fig19.jpg
Fig.19



 
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