12. Now begin to move these points, remembering to align them in all views (Fig12).
13. At this point I realised I'd made a mistake in extruding too many edges, but this is a simple amendment and everyone makes mistakes. Select the polygons shown in (Fig13) and press Delete. Now optimise the points to get rid of the unwanted points.
14. Add loop knife cuts to the bonnet in the areas that will need the most detail, as shown in Fig14.
15. Now open up your model material and Alt-drag the transparency channel (text) in to the viewport (Fig15). This adds the transparency to the HUD and allows you to click the transparency on/off very quickly. Anything can be added to the HUD, so if there is something you use all the time then just simply click and Alt-drag it. Ctrl-drag in the viewport to reposition it.