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Making Of 'Cereal Killer'

By Giovanni Casadei
| Your Rating:
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(12 Votes)
| 110008 Views
| 4 Comments
| Comments 4
Date Added: 10th December 2012
Software used:
Photoshop, Maya, ZBrush
1634_tid_Fig17.jpg

Introduction

I had in mind a man tied to the world of culture - someone like an architect, beatnik or philosopher. An eclectic character with a disquieting look together with a touch of humor: a seriously cynical, yet funny man (Fig.01).

1634_tid_Fig1.jpg
Fig.01

My father patiently agreed to be a model for the photo references I needed to start modeling the face and hand.

The software I used was: Maya, ZBrush, UV Layout, Mari, Shave and Haircut, V-Ray for Maya, Nuke and Photoshop.

Basic Modeling

I started with a base mesh of the face in Maya with a topology that suited me (Fig.02).

1634_tid_fig2.jpg
Fig.02


I did the same thing for the hand (Fig.03).

1634_tid_fig3.jpg
Fig.03

I continued to add the other objects until I achieved the final composition (Fig.04).

1634_tid_Fig4.jpg
Fig.04

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Readers Comments (Newest on Top)
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(ID: 171924, pid: 0) Rocko on Sun, 16 December 2012 3:45am
outstanding super amazing
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(ID: 171329, pid: 0) Ant1fact on Wed, 12 December 2012 6:02pm
Great piece of art! @Warex3d No, he does not mean serial ... sigh.
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(ID: 171219, pid: 0) Warex3d on Tue, 11 December 2012 5:04pm
you mean serial?
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(ID: 170987, pid: 0) Gianluca on Mon, 10 December 2012 10:14am
Great Tutorial. Great Image.
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