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Making Of 'Bostik'

By Carioca Studio
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Date Added: 12th November 2012
Software used:
3ds Max, ZBrush

Lighting

After the modeling process I had to light the scene in order to do a proper materials test. The light wasn't anything too fancy; I just tried to mimic the lightning from the photographs as closely as possible. I had three V-Ray light sources: the warm yellowish room light, the cold blueish TV light and a V-Ray dome light with an interior HDRi for reflections only (Fig.08).

1620_tid_fig8.jpg
Fig.08


Texturing and Shading

As I said, I began making some tests with a rubber material for the hooligan (Fig.09), but we didn't like how it combined with the wood. Also in the second visual there was a Chinese police officer made of plastic and they would have resembled each other too much, so we chose metal instead (Fig.10). Here, in my opinion, was the challenging part of the process: trying to get the materials right. I did lots of tests until I was happy with the result.

1620_tid_fig9.jpg
Fig. 09

1620_tid_fig10.jpg
Fig. 10





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