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Making Of 'Jean Grey'

By Gabriel Pereira
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Date Added: 5th November 2012
Software used:
Softimage, ZBrush

After posing the character, it was time to finish the sculpt. First I refined the face and hands. Then the body was refined and I sculpted some extra texture for it. Another tool in ZBrush that came in very handy for this was the Surface tool. I created a very simple UV for the body using the UV Master tool. Some polygroups were also made to help the tool create the UVs (Fig.07).

1617_tid_Fig_07.jpg
Fig.07

Then, by using the Surface tool and adjusting some of its options, it was possible to create this hex tile texture for the clothes. When I use this technique, I pay attention to the density of the mesh (always in a high state). I always store a morph target of my mesh and I do the deformation in a layer of the subtool (Fig.08).

1617_tid_Fig_08.jpg
Fig.08


Before sculpting the surface modifier, I masked it out and used the deformation option (Inflat). Then I applied it to the model (Fig.09).

1617_tid_Fig_09.jpg
Fig.09

After adding some final touches to the sculpt, I stated to do the painting. All the objects were hand-painted using only ZBrush. The process was really simple; I just picked some colors, adjust the intensity of them, chose an alpha and then applied them (Fig.10).

1617_tid_Fig_10.jpg
Fig.10





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Readers Comments (Newest on Top)
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(ID: 169870, pid: 0) Gahpe on Sun, 02 December 2012 4:12pm
Thanks for the comments !!! I appreciate it !
avatar
(ID: 168906, pid: 0) Aizou77seven on Mon, 26 November 2012 3:24pm
You made me your fan and student, man!!! Great!!!
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(ID: 160588, pid: 0) Phil Mehr on Wed, 07 November 2012 9:16am
Wow great result, nice workflow too, thanks :)
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(ID: 160172, pid: 0) Vinicius on Mon, 05 November 2012 1:58pm
Great work Pereira!! parabons ;)
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