The main objective for this project was to do a cartoon version of the X-Men's Jean Grey and to learn how to create a nice presentation image of the model using the ZBrush renderer. I chose this character in particular because Jean Grey is one of my favorite X-Men.
Before I started the production I searched for references about style; in this case, the character and possible poses (Fig.01). My intention was to do a still image, so I didn't need to care so much about edge loops or UVs. Because of this I chose ZBrush to do the final pose and render.
After this process I established the style and I started doing a base mesh for the character. For this project I used Autodesk Softimage for the modeling. It was only the base shape of the body, nothing fancy, which I could then use to start the sculpting inside ZBrush (Fig.02).