Posing the Character
To pose the character I used the same process that I'd used for my medieval Daredevil: ZBrush Transpose Masters and the Move brush for tweaks. Since it wasn't a complex pose, I was able to make it really quickly using this technique (and I'm not good with rigging, so this is the best way for me).
It can be applied to more dynamic action poses as well, but it can turn into a nightmare sometimes so I choose a simplistic stance. I just went for a character loadout style shot (Fig.13).
Realtime Rendering
My main tool for this project was ZBrush, of course, but Topogun and the Marmoset Toolbag have become my best friends lately. Especially for this character, where I didn't want to go for a pre-rendered scene; I wanted a realtime character.
In Marmoset I created three lights and a metro environment HDRI (Fig.14) to simulate the style of lightning that could show every texturing details and material variations. I also turned on the AO realtime rendering and the bloom effect, but very softly.
Conclusion
So after a few explorations for the final shots, the project was finished and it was fun (Fig.15). I hope you like it! Thanks to Kai Lim for allowing me to sculpt one of his characters and I'm really glad to share the process of the making with you people. I also need to thank (
http://z-design.deviantart.com/) for the brush set to make the holographic stuff for the final comp. Peace!

Fig. 15