For the clothing I used the Slash and the Clay brushes. For the hard surface parts I used the TrimDynamicTrails and the TrailM3 brushes (Fig.03).
After doing the final detailing for the whole character, I started the retopology process in Topogun; first the body and then the other pieces (Fig.04 - 05).
A pedestal was the next step. I tried a few variations for it, but finally chose to make a metal plate floor. I did the same objs grouped with different polygroups and exported it into Topogun (Fig.06).