Most of the objects in the scene were quite simple models (Fig.04 - 05).
The workflow was really very simple. I basically searched for references and then modeled and arranged them in the layout until I felt like I was happy with the composition.
When it comes to all of the tools available I suggest using all of them. Don't be afraid to try the different tools out; this is the only way to learn about LightWave's extended tool set. This sometimes takes a bit of patience, but it is the best way to learn.
Texturing and Rendering
At this point all of the pieces were in place so I went on to cgtextures.com to find good textures for soil, wood and the bulk of the gas station. I also found some rusted metal sheets and the vintage logos from internet searches. I used Photoshop to merge several textures and created some UV maps. I then aged all my textures by using tools like Burn and Color Dodge (Fig.06).
I used basic shaders that are nothing special. They were just preset materials that I tweaked a little bit (Fig.07).
(ID: 315993, pid: 0) Mthandeni Dladla on Tue, 30 December 2014 12:06pm Brilliant work. Did you only had tutorials to head start to this,or you happen to go for few classes. I`m inspired by your work but got no formal 3d classes ever done before. I use AE and really keen to embark to 3d world,as am currently practicing on blender.
(ID: 157924, pid: 0) DZ23 on Wed, 24 October 2012 11:37pm I'm impressed with your work here, this is really awesome and a pretty clean job, the texture looks amazing tho...