The headlight material is a bit diffcult. We will need to prepare the bump map in advanced to get the correct roughness (Fig.16).
The last material that we'll consider is the material of the studio. I have a blue studio, so the GI of it badly influences the car. I can solve this by using VRayOverrideMtl and putting in GI VRayMtl, which solves the problem (Fig.17).
Render and Render Elements Settings
Set out the resolution with which we want to render. It is 2000 to 1335 pixels. In the VRay tab, activate Frame Buffer, assign a saving location and file format. Here are the settings you should have (Fig.18):