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Compositing in Nuke

By Narek Gabazyan
| Your Rating:
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(129 Votes)
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| 4 Comments
| Comments 4
Date Added: 18th October 2012
Software used:
3ds Max, V-Ray, Misc

Setting the Stage and Illumination

We're going to make a studio render, so we need to start by searching the internet for references that will help us to understand how to set the lighting and get the desired photorealistic image of a car in a studio (Fig.04). Learning this kind of necessary and useful theory that concerns your project is something I'd recommend to all beginners.

1608_tid_fig04.jpg
Fig. 04

Now we can move on to the creation of the studio and the studio lighting. The studio is a simple L-shaped model and the modeling is not going to be difficult. Make an L-shaped spline and apply Extrude to it (Fig.05).

1608_tid_fig05.jpg
Fig. 05


As we are already acquainted with the theory behind creating a studio, we know we need a black room, light sources and reflectors. As each car is an individual on its geometry, accordingly there is no universal scheme of source. The main thing is to understand how the light, reflection and refraction work.

Set up Gamma by going to Customize > Preferences > Gamma and LUT (Fig.06).

1608_tid_fig06.jpg
Fig. 06





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Readers Comments (Newest on Top)
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(ID: 173998, pid: 0) Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
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(ID: 158598, pid: 0) Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
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(ID: 156759, pid: 0) Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
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(ID: 156739, pid: 0) Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
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