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Making Of 'The G-Spot'

By Ramon Zancanaro
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| 6 Comments
| Comments 6
Date Added: 15th October 2012
Software used:
3ds Max, ZBrush

The Pinus wardrobe has a very opaque glossiness on the material, but with a touch of gloss on top. I used the same technique as I had on the floor; with a V-Ray edge texture with a wood bump (Fig.13).

1607_tid_13.jpg
Fig. 13

Fig.14 shows some wire frames.

1607_tid_14.jpg
Fig. 14


The light was basically made using a V-Ray sun and V-Ray Sky with different settings on each camera. Not all the shots would have nice details with basic lights, so I chose to adjust each camera individually.

Here's the final image (Fig.15).

1607_tid_15.jpg
Fig. 15

If you like this scene, you can now purchase it from my website here: http://zancanaro.com/gspot/?page_id=14




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Readers Comments (Newest on Top)
avatar
(ID: 337984, pid: 0) Gautam Sahai on Thu, 30 April 2015 3:14pm
hi your work is really amazing.. it is really hard to get everything as you want, i mean your glass mtl, wood floor, fabric ,looks really nice... lighting, camera .... amazing.... Thanks for shearing this tutorial. could you please share about how you make this wood floor. how you model it and apply texture on it. it would be really helpful... Thanks :)
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(ID: 244448, pid: 0) Phadron on Thu, 09 January 2014 7:30pm
missing vray settings pls!
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(ID: 173374, pid: 0) Killow on Tue, 25 December 2012 8:32am
thanks for this making of
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(ID: 168946, pid: 0) Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
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(ID: 159565, pid: 0) Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
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(ID: 156636, pid: 0) Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
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