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Making Of 'The G-Spot'

By Ramon Zancanaro
| Your Rating:
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(21 Votes)
| 106369 Views
| 4 Comments
| Comments 4
Date Added: 15th October 2012
Software used:
3ds Max, ZBrush

For positioning the stones inside the glass lamp, I use the MassFX simulation package. It was important to subdivide the mesh stones quite well. MassFX supports simulations very well (Fig.10).

1607_tid_10.jpg
Fig.10

The wood box was opened using Unwrap. It's important to say that I applied another extra texture on the wooden edges, making them bumpy, with no gloss at all (Fig.11).

1607_tid_11.jpg
Fig. 11


The floor was modeled by hand, with the material shown in Fig.12. The interesting detail was on bump, where I used a mix between a V-Rray edge texture with a wood map, making the effect of round corners.

1607_tid_12.jpg
Fig. 12



 
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Readers Comments (Newest on Top)
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(ID: 173374, pid: 0) Killow on Tue, 25 December 2012 8:32am
thanks for this making of
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(ID: 168946, pid: 0) Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
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(ID: 159565, pid: 0) Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
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(ID: 156636, pid: 0) Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
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