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Making Of 'The G-Spot'

By Ramon Zancanaro
| Your Rating:
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| 5 Comments
| Comments 5
Date Added: 15th October 2012
Software used:
3ds Max, ZBrush

The Pinus wardrobe has a very opaque glossiness on the material, but with a touch of gloss on top. I used the same technique as I had on the floor; with a V-Ray edge texture with a wood bump (Fig.13).

1607_tid_13.jpg
Fig. 13

Fig.14 shows some wire frames.

1607_tid_14.jpg
Fig. 14


The light was basically made using a V-Ray sun and V-Ray Sky with different settings on each camera. Not all the shots would have nice details with basic lights, so I chose to adjust each camera individually.

Here's the final image (Fig.15).

1607_tid_15.jpg
Fig. 15

If you like this scene, you can now purchase it from my website here: http://zancanaro.com/gspot/?page_id=14




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Readers Comments (Newest on Top)
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(ID: 244448, pid: 0) Phadron on Thu, 09 January 2014 7:30pm
missing vray settings pls!
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(ID: 173374, pid: 0) Killow on Tue, 25 December 2012 8:32am
thanks for this making of
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(ID: 168946, pid: 0) Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
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(ID: 159565, pid: 0) Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
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(ID: 156636, pid: 0) Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
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