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Making Of 'The G-Spot'

By Ramon Zancanaro
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| 5 Comments
| Comments 5
Date Added: 15th October 2012
Software used:
3ds Max, ZBrush

The fabric used on bed was generated with Marvellous Designer. For the mattress sheet I used a simple box as an avatar. For the blanket that is over the bed I created an avatar the included the bed base and the sheet was again generated by Marvellous. To make it a bit lighter, I optimised the model using Pro Optimiser from 3ds Max (Fig.04).

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Fig.04

The curtains were also generated using Marvellous. In Fig.05 you can see two models from the scene.

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Fig.05

Marvellous can do very interesting movements; some of them are very hard to achieve in other software packages. For the curtains I did not utilise an avatar, but only a piece of fabric seamed on the curtain. So I deactivated this pattern for stray static so the curtain could adapt to that (Fig.06).

1607_tid_06.jpg
Fig. 06


For the fabric of the pouffe I used some simple patterns from Marvellous: one circular and two rectangular, on the sides. The wrinkled effect came from the different pattern sizes (Fig.07 - 08).

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Fig.07
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Fig.08

For the photo frame I utilised a photo as a texture, using all the effects from the real model. This technique is interesting to use for some types of objects (Fig.09).

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Fig.09





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Readers Comments (Newest on Top)
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(ID: 244448, pid: 0) Phadron on Thu, 09 January 2014 7:30pm
missing vray settings pls!
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(ID: 173374, pid: 0) Killow on Tue, 25 December 2012 8:32am
thanks for this making of
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(ID: 168946, pid: 0) Cesar on Mon, 26 November 2012 6:16pm
Great Render, but I miss the Vray settings because Im learning Vray and I want to make renders like this one. Thanks.
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(ID: 159565, pid: 0) Mihai on Fri, 02 November 2012 7:38am
Can someone please make a tutorial for maya and stop with max tutorials there are hundreds of tutorials for max and very few for maya.
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(ID: 156636, pid: 0) Bruno Fernando on Thu, 18 October 2012 12:59am
Great work as always.
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