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Making Of 'Loftslag Blade'

By David Munoz Valezquez
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Date Added: 27th September 2012
Software used:
Photoshop

The next step was to start making the image clearer and define more of the details. This meant that I had to work with more colors adding to the interest in the image. I also added some natural hints at the type of environment the character would be in. I made a large color correction to make the overall image tone look blue (Fig.08).

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Fig. 08

Fig.09 shows that I continued to adjust the image nearer to a bluer tone. As always I continued to add more detail to the image and adjusted things such as the position of the head of the character as I felt that it was too low on the character.

1600_tid_Fig09.jpg
Fig. 09


I then started to add dark and warmer tones on the top layer of the image so there is more to look at on the character. This is particularly clear on his head.

I decided to add some ice to his face, which helped sell the overall idea. I took some tones from the background and applied them to the main character. This is so that he looks like he is part of the environment that surrounds him. I also started to add some snow and dirt to him.

Fig.10 shows the final image. To get to this point I simply did a few color corrections and lowered the strength of some of the saturated blues. I also added some warmer grays to the lower part of the character to tie it in with the background, but to also make the image have a warmer edge to it. I finally added some small white dots to make it look like it is snowing. This isn't actually what snow looks like, but it is enough to give the viewer the right idea.

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Fig. 10

Thanks to everyone who has taken the time to read this Making Of - I hope you enjoyed it.

1600_tid_Loftslag Blade.jpg

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