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Photoshop Post Effects - Chapter 1

By Richard Tilbury
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Date Added: 17th September 2012
Software used:
Photoshop

The next phase concerns the creation of a softer, transitional edge around the flames and making a glow that blends them with the smoke. To do this, I again used another dirt map and selected just one aspect using Select > Color Range. I then copied and pasted the white regions into the scene and made them bright orange (Fig.07). As with the flames I added some blurring, but this time just using Gaussian Blur. It looks a little patchy here but when the flames are superimposed it makes more sense (Fig.08).

1593_tid_Fig07.jpg
Fig.07

1593_tid_Fig08.jpg
Fig.08


Perhaps the last aspect to add is some evidence of sparks, which were also derived from a dirt map. Fig.09 shows the map used, which in this instance only involves the white areas. Once these were integrated I duplicated the layer and added some Gaussian Blur in order to give them a slight glow and reduce the sharpness.The next phase involves adding smoke to the right hand side of the background. I find the best way of doing this is to use photos of clouds. Again I sourced a photo from the library and chose a suitable cloud formation that could represent a thick plume of smoke (Fig.10). This type of cumulous cloud is perfect, but if you want to fade the smoke out you can either use a soft Eraser or select a more wispy cirrus cloud and blend the two together. Once your cloud has been copied in the first thing to do is adjust the brightness and contrast using a combination of Curves, Levels and Brightness/Contrast. When satisfied you can then color correct it using Image > Adjustments > Color Balance and Hue/Saturation. The technique is identical to that shown in Fig.05.

1593_tid_Fig09.jpg
Fig.09

1593_tid_Fig10.jpg
Fig.10





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(ID: 168358, pid: 0) Mazen on Fri, 23 November 2012 11:01am
give us some info about Christopher. nice tut.
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