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Photoshop Post Effects - Chapter 1

By Richard Tilbury
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Date Added: 17th September 2012
Software used:
Photoshop

The flames are essentially the black areas from Fig.02 that have been re-arranged into a different configuration using the Transform tools and the Eraser.

Once I was happy with the general shape I locked the transparent pixels on this layer (small chequer box above the Layers palette) and then filled it with a lemon yellow. Then, using a pure white, I painted in a rough area in the centre of the largest shapes. As this was meant to depict fire it needed some blurring courtesy of Filter > Blur > Motion Blur with an angle that tilted along a diagonal (see inset). To create a more intense light and heat I applied a glow effect by way of Layer > Layer Style > Outer Glow, using the settings shown in Fig.04.

1593_tid_Fig04a.jpg
Fig.04


With the flames established I needed to add some smoke and further effects to better integrate it into the scene. The first step was to add smoke, which I did by using a photo of clouds from the free reference library at: http://freetextures.3dtotal.com/. I made a selection area around the clouds and then pasted it into the render. It was then color corrected by way of Image > Adjustments > Color Balance and the brightness reduced so that it matched the scene. As with any section of an image it is often necessary to use a soft edged Eraser to blend it in (Fig.05).

1593_tid_Fig05.jpg
Fig.05

By using a few selection areas I built up a denser volume of smoke around the fire (Fig.06). It is always useful to keep everything on separate layers. In this case it allowed me to manipulate the different smoke components individually and move them around in order to experiment with the composition.

1593_tid_Fig06.jpg
Fig.06





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(ID: 168358, pid: 0) Mazen on Fri, 23 November 2012 11:01am
give us some info about Christopher. nice tut.
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