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The Italian Courtyard - Chapter 1

By Andrew Finch
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Date Added: 17th September 2012
Software used:
Misc

Static Meshes - These are assets such as building sections, objects, vegetation and sky domes, that are created in your 3D package and exported in a format that is recognized by UDK. In 3ds Max you would export meshes as ASCII Scene Export (*.ASE) format. The process is very simple and quick; it makes it very easy to get your meshes into UDK (Fig.03).

1588_tid_Fig_03.jpg
Fig.03

Particles - These are a great way to bring your environment to life. In this tutorial I have used a leaves particle effect to give the illusion of leaves falling from the trees (Fig.04). It adds another dimension to your level and also adds movement to an otherwise static scene. You can also add particle effects to show water or splashing effects or even birds flying in the sky. The possibilities are endless!

1588_tid_Fig_04.jpg
Fig.04


Lighting and Post Effects - The lighting in this scene is very simple but will give us some very interesting areas in the level. The scene is lit by strong sunlight that will produce nice shadows and dark areas, but on the other hand will give us very strongly lit areas and bounce lit areas. We will use the new lightmass technique to create the sunlight and bounce light.

Post effects are things such as motion blur, color correction and depth of field. I will show you how I used these techniques to create a polished looking final result. Fig.05a - 5b show the scene with and without post effects. As you can see, post effects add a lot to the final scene.

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Fig.05a
1588_tid_Fig_05b.jpg
Fig.05b





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