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Making Of 'Spring Breeze'

By Nicolas Fu
| Your Rating:
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| Comments 1
Date Added: 3rd September 2012
Software used:
3ds Max, Photoshop, ZBrush

Then I made a few little changes to the skin veins in Photoshop to make it look more realistic (Fig.32).

1582_tid_fig32.jpg
Fig. 32

Fig.33 shows the eye and cloth shaders.

1582_tid_fig33.jpg
Fig.33

Hair

It took me a long time to make the hair; I had five attempts until I got what I wanted. First I detached the head mesh as a copy and then I made guiding lines to get the real hair.

The mesh controlled the hair growth. The blue mesh was used to control the miscellaneous hair at the front, so I could get a good transition to the hairline. The green mesh controlled the first half of the hair style and the orange mesh was for the second half (Fig.34).

1582_tid_fig34.jpg
Fig.34


Fig.35 shows the guiding lines of the hair and Fig.36 shows the hair result.

1582_tid_fig35.jpg
Fig.35

1582_tid_fig36.jpg
Fig.36



 
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Readers Comments (Newest on Top)
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(ID: 146400, pid: 0) Flynn on Tue, 04 September 2012 3:48am
Great work! Didn`t expected that it was made in 3d packages.
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