Then I exported high quality models into 3ds Max and set up a camera (Fig.27).
Next I added lights to the scene. I used a day light for the main light, a sun light with mr Sun and a sky light with mr Sky in mental ray. I changed the position of the lights by hand and set Exposure Control to mr Photographic Exposure Control (Fig.28).
I added a Photometric and mr Sky Portal to make the environment light, and set up a spherical sky light outside (Fig.29).
A lighting test can be seen in Fig.30.
I adjusted the character's textures, changing the parameters according to the light in order to get the best textures (Fig.31).