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Making Of 'Spring Breeze'

By Nicolas Fu
| Your Rating:
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(24 Votes)
| 97854 Views
| 1 Comments
| Comments 1
Date Added: 3rd September 2012
Software used:
3ds Max, Photoshop, ZBrush

Then I exported high quality models into 3ds Max and set up a camera (Fig.27).

1582_tid_fig27.jpg
Fig. 27

Next I added lights to the scene. I used a day light for the main light, a sun light with mr Sun and a sky light with mr Sky in mental ray. I changed the position of the lights by hand and set Exposure Control to mr Photographic Exposure Control (Fig.28).

1582_tid_fig28.jpg
Fig. 28


I added a Photometric and mr Sky Portal to make the environment light, and set up a spherical sky light outside (Fig.29).

1582_tid_fig29.jpg
Fig.29

A lighting test can be seen in Fig.30.

1582_tid_fig30.jpg
Fig.30

I adjusted the character's textures, changing the parameters according to the light in order to get the best textures (Fig.31).

1582_tid_fig31.jpg
Fig. 31



 
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Readers Comments (Newest on Top)
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(ID: 146400, pid: 0) Flynn on Tue, 04 September 2012 3:48am
Great work! Didn`t expected that it was made in 3d packages.
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